Grand list of games with their known degree of Crossfire support.
Regarding Testing Edit[]
Make sure you're using exclusive full screen if available. If available, turn OFF Temporal Anti Aliasing as it may cause poor frame timings. Always ensure both of your cards are doing work before adding an entry to this list.
Use an empirical testing method to judge scaling. Try testing a variety of locations. Test extensively, Crossfire may cause crashes or other issues that may not show itself in a few minutes of game play.
Regarding The List Edit[]
If you've tried a game, edit it. Comments that lack information specifically about the driver version will not be edited on the page. If you see an error, delete or correct it
This list is based entirely on anecdotal subjective experiences by anonymous users and is a work in progress. Your experience may not match what is being described in this list. This list is not affiliated with AMD in any way.
Game | Engine | Status | Details | Notes | Driver Version | |
---|---|---|---|---|---|---|
Age of Conan | Dreamworld Engine | Official Crossfire Profile (Dx10) | ReLive 17.3.2 | |||
Age of Empires Online | Official Crossfire Profile | ReLive 17.3.2 | ||||
Age of Wonders 2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Age of Wonders 2: Shadow Magic | Official Crossfire Profile | ReLive 17.3.2 | ||||
Air Missions: HIND | Custom built 4.0 | Good | use "optimize 1X1" CROSSFIREX option, NEVER USE VSYNC IN GAME OPTIONS, maybe not use anti aliasing in game. | ReLive 18.5.1 | ||
Alan Wake | Alan Wake Engine | Excellent | Excellent scaling, Minimal microstutter | Official Crossfire Profile | ReLive 17.3.3 | |
Alan Wake: American Nightmare | Official Crossfire Profile | ReLive 17.3.2 | ||||
Alice: Madness Returns | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Alien Breed: Impact | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Alien Isolation | Excellent | Excellent scaling, minimal microstutter | Engine suffers from heavy aliasing, saw-toothing and shimmering issues. Use VSR | Crimson 16.5.2 | ||
Aliens: Colonial Marines | Unreal Engine 3 | i dont know, just test that game LoL | ReLive 17.3.2 | |||
Aliens Vs Predator | Unreal Engine 3 | Official Crossfire Profile (Dx11) | ReLive 17.3.2 | |||
All Points Bulletin | Unreal Engine 3 | Official Crossfire Profile | Relive 17.3.2 | |||
American Truck Simulator | Prism3D | Excellent | Excellent scaling, minimal microstutter | Tested with two RX 480 at 1440p. Create a profile and select AFR friendly mode, also activate V-SYNC, it gets rid of some flickering. If some still exists, try lowering reflection detail. | Crimson 16.12.1 | |
Apex Legends | Source | Good | Works great with TSAA Off ,1X1 Optimized mode on. You may experienced sunlight flickering with Sun shadow overage on, Sun shadow detail on, Volumetric lighting on, Dynamic spot shadows on. | Tested with two RX470 at 1920*1080.Create a profile and select 1X1 Optimized mode, I get average 144 FPS With all settings at low or off, except for the view distance at max.
Radeon Relive 19.4.1 |
||
America's Army 3 | Unreal Engine 3 | Official Crossfire Profile | Relive 17.3.2 | |||
Anno 2070 | Good | Good scaling, minimal microstutter | CPU bound game | Crimson 16.4.1 | ||
Arcania: Fall of Setarrif | Havok Vision Engine | Official Crossfire Profile | Relive 17.3.2 | |||
Arcania: Gothic 4 | Official Crossfire Profile | Relive 17.3.2 | ||||
ARMA 2: Operation Arrowhead | Real Virtuality 3 | Official Crossfire Profile | Relive 17.3.2 | |||
Arma 3 | Real Virtuality | Good | Improves framerate, no noticeable microstutter | Game stayed CPU bound regardless of settings, performance improvement was minor. | Catalyst 15.11.1 | |
Armored Warfare | CryEngine 3 | Excellent | Excellent scaling, minimal microstutter | ReLive 17.3.2 | ||
Ashes of the Singularity | Nitrous Engine | No Profile
(DirectX 11) ----------------- Excellent (DirectX 12) |
Excellent scaling, minimal microstutter | *Rather noticeable graphical bugs and glitches present on DX12 mode, not exclusive to multi GPU | Crimson 16.4.1 | |
Assassin's Creed | Anvil | Official Crossfire Profile (Dx10) | ReLive 17.3.2 | |||
Assassin's Creed: Black Flag | AnvilNext | Excellent | Excellent scaling, minimal microstutter | ReLive 17.3.1 | ||
Assassin's Creed: Brotherhood | Anvil | Official Crossfire Profile | Relive 17.3.2 | |||
Assassin's Creed: Revelations | Anvil | Official Crossfire Profile | Relive 17.3.2 | |||
Assassin's Creed: Rogue | AnvilNext | Official Crossfire Profile | Relive 17.3.2 | |||
Assassin's Creed: Syndicate | AnvilNext | Acceptable | CPU bound on multi-GPU mode, negligible microstutter | Unplayable performance with PCSS shadows | Crimson
15.12 | |
Assassin's Creed: Unity | AnvilNext | Good | Good scaling With minimal Microstutter | Game is very CPU intensive, Low render distance caused by the engine, fixed in Win 10 | ??? | |
Assassin's Creed: Odyssey | AnvilNext2.0? | Unsupported | ||||
Assetto Corsa | Excellent | Excellent scaling, minimal microstutter | Crimson 16.4.1 | |||
Batman: Arkham Origins | Unreal Engine 3 | Excellent | Excellent scaling, minimal microstutter | Tested with RX480's, able to achieve over 100 FPS @ 2160p in some parts.
Using AFR mode for Crossfire and capping framerate to monitor's refresh rate can smooth out performance. |
ReLive 17.3.2 | |
Battlefield 1 | Frostbite 3 | Poor
(DirectX 11) ----------------- Poor (DirectX 12) |
Negative Scaling, Heavy microstutter
______________ DX12 mGPU is unplayable in MP, but exhibits excellent scaling in single player with occasional stutter |
TAA +post processing above medium cause crossfire issues. Use FXAA or no AA.
NOTE: this game is very heavily CPU-dependent by means of IPC and multi-core performance. |
Relive 17.3.3 | |
Battlefield 3 | Frostbite 2 | Excellent | Catalyst 15.7.1 | |||
Battlefield 4 | Frostbite 3 | Excellent* | Excellent scaling, minimal microstutter | The game may crash frequently when using Mantle and Crossfire at the same time, no issues using DirectX renderer | Crimson 15.12 | |
Battlefield V | Unsupported | |||||
Battlefield Bad Company 2 | Frostbite 1.5 | Official Crossfire Profile | ReLive 17.3.2 | |||
Battlefield Hardline | Frostbite 3 | Excellent | Excellent scaling, minimal microstutter | ReLive 17.3.2 | ||
BattleForge | Acceptable | Fan continuation is called Skylords Reborn | ||||
Battleborn | Unreal Engine 3 | Good | CPU bound game, minimal microstutter | Relive 17.3.2 | ||
Ba San Guo | Official Crossfire Profile (ogame.exe?) | ReLive 17.3.2 | ||||
BeamNG.Drive | Good | Minimal microstutter | Game scales well using 1x1 Optimization | Adrenaline 21.5.2 | ||
Bioshock | Unreal Engine 2.5 | Official Crossfire Profile | ReLive 17.3.2 | |||
Bioshock 2 | Unreal Engine 2.5 | Official Crossfire Profile | ReLive 17.3.2 | |||
Bioshock Infinite | Unreal Engine 3 | Excellent | Official Crossfire Profile | ReLive 17.3.2 | ||
Black Mesa | Source | Excellent | Official Crossfire Profile | |||
Blacklight: Retribution | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Blade and Soul | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
BLUE REFLECTION | Good | decent scaling, rare constant stutter once every 2 or 3 minutes with Enhanced Sync(Enhanced Sync MUST be enabled) | don't remember which profile, 1 of the 3 basic ones, Enhanced Sync MUST be turned ON otherwise the game will be unplayable and will stutter on every movement of the cursor, drivers most likely 19.12.1 | Adrenalin 19.12.1 | ||
Blur | Horizon Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Borderlands 2 | Unreal Engine 3 | Good | CPU bound game, minimal microstutter | Crimson 16.4.1 | ||
Borderlands 3 | Unreal Engine 4 | Poor | DX11: Decent Scaling, Heavy Artifacts, or severe negative scaling. | No Official Crossfire Profile Available
DX11: AFR Compatible results in decent fps with terrible scaling. All other modes result in heavy negative scaling (~9 fps with 2x RX 580 8GB) DX12: No support. |
Radeon 19.10.2 | |
Burnout Paradise Remastered | RenderWare | Unsupported | ||||
Call of Duty: Advanced Warfare | Quake Engine | Poor | Decent scaling gets offset by terrible stutter and microstutter | Crimson 15.12 | ||
Call of Duty: Black Ops | IW 3.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
Call of Duty: Black Ops II | Black Ops II Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Call of Duty: Black Ops III | Black Ops III engine | Poor | Shadow flickering and terrible stutter | Official Crossfire Profile | ReLive 17.3.2 | |
Call of Duty: Ghosts | IW 6.0 Next Gen | Official Crossfire Profile | ReLive 17.3.2 | |||
Call of Juarez | Chrome Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Call of Juarez: Bound in Blood | Chrome Engine 4 | Official Crossfire Profile | ReLive 17.3.2 | |||
Call of Juarez: Gunslinger | Chrome Engine 5 | Good | Improved scaling, occasional minor microstutter (1080p) | Official Crossfire Profile | ReLive 17.3.2 | |
Car Mechanic Simulator 2015 | Unity | Excellent | very good scaling | "Default mode" set in crossfire mode in game profile | ReLive 17.10.3 | |
Cars 2 the Videogame | Official Crossfire Profile | ReLive 17.3.2 | ||||
Champions of Regnum (Regnum Online) | Official Crossfire Profile | ReLive 17.3.2 | ||||
Cities: Skylines | Unity Engine | Unsupported | Crimson 15.12 | |||
Company of Heroes | Essense Engine 1.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
Counter Strike Global Offensive | Source Engine | Decent | Works in AFR Compatible, default shows no 2nd card activity and AFR friendly produces some flickering on parts of the in game UI. | Adrenaline 20.12.1 | ||
Crash Bandicoot N. Sane Trilogy | Very Good | works with "AFR friendly" CrossfireX mode. | Just set everything as you wish and in exclusive fullscreen mode, then for testing I suggest removing the 60 FPS cap as explained in the PC GAMING WIKI. (double performance with 2 R9 290 at 4K, no AA). | ReLive 18.8.1 | ||
The Crew | Poor | no scaling or negative scaling, moderate microstutter | 60 fps cap, microstuttering present on single GPU setups | Crimson 16.4.1 | ||
Crysis | CryEngine 2 | Official Crossfire Profile (64bit) | ReLive 17.3.2 | |||
Crysis 2 | CryEngine 3 | Good | Great scaling, minor occasional stutter, somehow disables Freesync when Crossfire is enabled | Official Crossfire Profile | ReLive 17.3.2 | |
Crysis 3 | CryEngine 3 | Excellent | Excellent scaling, minimal microstutter | Great for benchmarking graphics cards | Catalyst 15.10 | |
Cyberpunk 2077 | REDengine 4 | Unsupported | Scaling is nonexistent or regressive. | REDengine 4 does not support multiple GPU configurations. | Adrenaline 20.12.1 | |
Dark Souls | PhyreEngine | Acceptable | Not recommended. | Crimson 16.3.2 | ||
Dark Souls 2: Scholar of the First Sin | Acceptable | Minimal scaling, no microstutter | Works well if you want to play in resolutions above 1080p. | Crimson 16.7.2 | ||
Dark Souls 3 | Good | No microstutter, over 50% increase with two 7850 | Crimson 16.12.1 | |||
DarkSiders | Official Crossfire Profile | ReLive 17.3.2 | ||||
DarkSiders II | Phoenix Engine | *Deathinitive Edition*
Create AMD profile for the game, then in CrossfireX don't use any of the game's default profiles. Instead, use the profile for Company of Heroes. |
ReLive 17.3.2 | |||
Darksiders III | The following profiles work
3dmarknext 3dmarkskydiver 3dmark11 Civilization 6 Dirt Rally Far Cry Primal Gravity Heaven Hitman Pro Rise of Tomb Raider Sniper Elite 4 The Division Total War Warhammer Far Cry Primal seems best, gives better FPS, some flickering that depends on graphics settings |
|||||
Darkspore | Official Crossfire Profile | ReLive 17.3.2 | ||||
The Darkness II | Evolution | Excellent | Excellent Scaling, no noticeable microstutter | Not really performance-intensive. Use GeDoSaTo to get maximum image quality by downsampling (set forceAlwaysDownsamplingRes to true though!) | Crimson 16.5.3 | |
Dark Void | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dead Rising | Official Crossfire Profile | ReLive 17.3.2 | ||||
Dead Rising 2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Dead Rising 3 | Forge | Poor | Minimal scaling, some microstutter | Requires forcing TESV CF profile. Game does not officially support multi-GPU. | ReLive 17.3.2 | |
Dead Space 2 | Excellent | Official Crossfire Profile | ||||
Depth Hunter | Official Crossfire Profile | ReLive 17.3.2 | ||||
Deus Ex Human Revolution | Crystal Engine | Good | Good scaling, minimal (micro)stutter | The Missing Link and the Director's Cut versions have no native profile - Force 'regular' DXHR profile (DX3_win32_final.exe) | Crimson 16.5.3 | |
Deus Ex Mankind Divided | Dawn Engine | Excellent
(DirectX 12) |
Excellent scaling, no noticeable microstutter | Crimson 16.10.2 | ||
Dexter: The Game | Official Crossfire Profile | ReLive 17.3.2 | ||||
Devil May Cry 4 | MT Framework 1.3 | Official Crossfire Profile (Dx10) | ReLive 17.3.2 | |||
DmC: Devil May Cry (5) | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Devil May Cry 5 | RE Engine | Unsupported | ||||
Diablo III | Official Crossfire Profile | ReLive 17.3.2 | ||||
Disciples II: Dark Prophecy | Official Crossfire Profile | ReLive 17.3.2 | ||||
Dishonored | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dishonored 2 | Void engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Dirt 2 | EGO 1.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dirt 3 | EGO 2.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dirt Rally | EGO 3.0 | Excellent | Excellent scaling, no noticeable microstutter | Default profile works great | Crimson 17.3.1 | |
Dirt Showdown | EGO 2.0 | Excellent | Excellent scaling, no noticeable microstutter | Crimson 17.3.1 | ||
The Division | Snowdrop Engine | Acceptable | Some Negative scaling, some microstutter | TAA Off, Flickers removed, Noticeable Framerate difference, +~ 20 FPS Average 2xR9furyx | ReLive
17.2.1 | |
Doom (2016) | idTech 6 | No Profile
(OpenGL) ----------------- No support (Vulkan) |
Crimson
16.7.2 | |||
Doom 3 | id Tech 4 | Official Crossfire Profile | ReLive
17.3.2 | |||
Dota 2 | Source 2 | Acceptable
(DirectX 11) ----------------- No Profile (OpenGL) ----------------- No support (Vulkan) |
Minimal scaling, some microstutter | 120 fps cap | Crimson 16.4.2 | |
Dragon Age II | Lycium | Official Crossfire Profile | ReLive 17.3.2 | |||
Dragon Age: Inquisition | Frostbite 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dragon's Dogma: Dark Arisen | MT Framework | Good | Good scaling, minimal microstutter | No profile, default crossfire mode yields better performance than AFR / 1x1. | Crimson
16.11.5 | |
DRAGON QUEST XI | Unreal Engine 4 | Excellent | Use Obduction Profile | Adrenalin 19.7.1 | ||
Drakensang: The Dark Eye | Nebula Device | Official Crossfire Profile | ReLive 17.3.2 | |||
Dreadnought | Unreal Engine 4 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dreamlords | Torque Game Engine Advanced | Official Crossfire Profile | ReLive 17.3.2 | |||
Duke Nukem Forever | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dungeons and Dragons: Daggerdale | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Dungeon Siege III | Official Crossfire Profile | ReLive 17.3.2 | ||||
Dva Mira II | Official Crossfire Profile (Russian version of Two Worlds II?) | ReLive 17.3.2 | ||||
Dying Light | Chrome Engine 6 | Excellent | Excellent scaling, negligible microstutter | Flickering is experienced on screen effects, disabling Nvidia's depth of field might solve this issue. | Crimson
16.6.2 | |
Elder Scrolls Online | Proprietary adapated from HeroEngine | No profile, good when forced | Good, no microstutter | Force Optimize 1x1, play in DX11 mode (DX9 exclusive FS is bugged)
Towns and PvP are heavily reliant on single core CPU perf (but x64 and DX12 patch planned) |
Crimson 16.1.1 | |
Elite: Dangerous | COBRA | Excellent | Almost doubles performance | Tested with r7 260X crossfire | Crimson 16.4.2 | |
Enemy Territory: Quake Wars | id Tech 4 | Official Crossfire Profile | ReLive 17.3.2 | |||
Entropia Universe | CryEngine 2 | Official Crossfire Profile | ReLive 17.3.2 | |||
Euro Truck Simulator 2 | Prism3D | Excellent | Excellent scaling, negligible microstutter | Tested with two RX 480 at 1440p. Create a profile and select AFR friendly mode, also activate V-SYNC, it gets rid of some flickering. If some still exists, try lowering reflection detail. | Crimson 16.12.1 | |
Everybody's Gone to the Rapture | CryEngine | Official Crossfire Profile | ReLive 17.3.2 | |||
Evolve | CryEngine | Official Crossfire Profile | ReLive 17.3.2 | |||
F1 2010 | EGO 1.5 | Official Crossfire Profile | ReLive 17.3.2 | |||
F1 2011 | EGO 2.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
F1 2012 | EGO 2.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
F1 2013 | EGO 3.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
F1 2014 | EGO 3.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
F1 2015 | EGO 3.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
F1 2016 | EGO 4.0 | Poor
________ Excellent |
Stuttering and lower framerate
All F1 games are the same ____________ Excellent scaling, little to no microstutter |
Tested with 7790/r7 270x cf
_________________________ Use SMAA instead of TAA otherwise you'll get horrible crossfire scaling. |
Crimson 16.8.1
Crimson 17.3.2 | |
F1 2018 | Excellent | Adrenalin 18.12.1 has profile
Excellent scaling tested with R9 295x2 |
Official Crossfire Profile | |||
Fable 3 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Fallout 4 | Creation Engine
(GameBryo) |
Poor
**Good |
Increases average framerate, but decreases minimum framerate
**Decent scaling, minimal microstutter |
Force Optimize 1x1, Set AA to TXAA. CPU bound scenes lose FPS, most areas gain FPS, but suffers from increase stutter.
------------------------------------ Profile added on 16.1.1 reports indicate the game is unplayable on Crossfire* ------------------------------------ **Initial 16.1.1 glitches fixed in 16.1.1 hotfix, profile runs without issue Cities remain CPU bound |
Crimson 16.1.1 | |
Fallout New Vegas | GameBryo | Poor | Limited to 86fps, game physics tied to the framerate. | Catalyst 15.11.1 | ||
Far Cry 2 | Dunia Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Far Cry 3 | Dunia Engine | Good | Good scaling, minimal microstutter | CPU bound game | Crimson 16.4.1 | |
Far Cry 4 | Dunia Engine | Excellent | Excellent scaling, no noticeable microstutter | Tested with RX480's with resolution up to 2160p. | ReLive 17.3.2 | |
Far Cry Primal | Dunia Engine | Acceptable | Good scaling, noticeable microstutter | Official crossfire profile | ReLive
17.3.3 | |
Far Cry 5 | Dunia Engine | Excellent | Excellent scaling, especially in 4k, no noticeable microstutter | Official Crossfire Profile | ||
F.E.A.R. | LithTech Jupiter EX | Official Crossfire Profile | ReLive 17.3.2 | |||
F.E.A.R. 3 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Fifa 2013 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Fifa 15 | Ignite | Official Crossfire Profile | ReLive 17.3.2 | |||
Finding Bigfoot | Unreal Engine 4 | Good | Good scaling, minimal microstutter, AFR Friendly only. | How to - First, change resolution to 1280x720 then make window from "Fullscreen" to "Windows", and change back to "Fullscreen", make sure you activate AMD Crossfire logo, it's will appear after changed window to "Fullscreen" again.
[fix the flickering] You can turn off "Shadow" in setting, it will fix the flickering. Enable "VSync" for stable FPS result. |
Adrenalin 19.11.2 | |
Firefall | Offset Software | Official Crossfire Profile | ReLive 17.3.2 | |||
FlatOut: Ultimate Carnage | Official Crossfire Profile | ReLive 17.3.2 | ||||
Final Fantasy XII The Zodiac Age | In-house | Excellent | excellent scalling | Official Crossfire Profile | Adrenalin 18.2.3 | |
For Honor | Anvil | Excellent | Official Crossfire Profile | ReLive 17.3.2 | ||
Forza Motorsport 6: Apex | ForzaTech | Unsupported | DirectX 12 title, requires game engine to support Multi-GPU | Crimson 16.4.2 | ||
Forza Horizon 3 | ForzaTech | Unsupported | DirectX 12 title, requires game engine to support Multi-GPU | |||
Free Falcon 6 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Front Mission Evolved | Official Crossfire Profile | ReLive 17.3.2 | ||||
Garshasp: The Monster Slayer | In-House (build on top of OGRE 3D) | Official Crossfire Profile | ReLive 17.3.2 | |||
Gas Guzzlers Extreme | PranaEngine | Official Crossfire Profile | ReLive 17.3.2 | |||
Gears of War | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Gears of War: Ultimate Edition | Unreal Engine 3 | Supported | DirectX 12 Multi-GPU patched in. (Dx12 Multi-GPU not reliant on Crossfire profiles) | N/A | ||
Gears of War 4 | Unreal Engine 4 | Excellent | DX12 UWP game: Excellent scaling, Minimal microstutter | Enable CFX on global settings,unlock FPS and enable fps counter in game options, after benchmark return to MSI aft. to see second GPU was used, works well with Eyefinity too, official info here | ReLive 17.6.1 | |
Global Agenda | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Global Ops: Commando Libya | Official Crossfire Profile | ReLive 17.3.2 | ||||
Gothic III | Genome | Official Crossfire Profile | ReLive 17.3.2 | |||
Grand Theft Auto 5 | RAGE | Excellent | Excellent scaling, negligible microstutter | crashes may be experienced when alt+tabbing from fullscreen | Crimson
15.12 | |
Grid | EGO | Excellent | Excellent scaling, minimal microsutter | Crimson 17.3.2 | ||
Grid 2 | EGO 3.0 | Excellent | Excellent scaling, minimal microstutter | Crimson 16.2 | ||
Grid Autosport | EGO 3.0 | Excellent | Perfect scaling, no noticeable microstutter | Crimson 16.4.1 | ||
Grotesque Tactics: Evil Heroes | Vision Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Guild Wars 2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Hard Reset | Road Hog Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Hawken | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Hitman Absolution | Glacier | Excellent | Excellent scaling, minimal microstutter | Crimson 16.4.1 | ||
Hitman (2016) | Glacier 2 | Good | 40% scaling, negligible microstutter | DX12 version doesn't support multi GPU at the moment. Edit: DX12 multi GPU support added October 31. | Crimson
16.7.2 | |
Homefront | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Homefront: The Revolution | CryEngine 4 | unsupported | Forcing any CF mode & using CryEngine 3&4 profile games don't work... SLI only title. | ReLive 17.3.2 | ||
Hydrophobia | HydroEngine | Official Crossfire Profile | ReLive 17.3.2 | |||
Insane 2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Inversion | Saber 3D engine v.S4 | Official Crossfire Profile | ReLive 17.3.2 | |||
James Bond 007: Blood Stone | Bespoke engine | Official Crossfire Profile | ReLive 17.3.2 | |||
James Cameron's Avatar: The Game | Official Crossfire Profile | ReLive 17.3.2 | ||||
Just Cause 2 | Avalanche Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Just Cause 3 | Avalanche Engine | Unsupported | Developers stated the engine doesn't support multi GPU. | Crimson
15.12 | ||
Kane & Lynch 2: Dog Days | Official Crossfire Profile | ReLive 17.3.2 | ||||
Killer Instinct
(DirectX 11) |
Unsupported | No exclusive fullscreen | ||||
Killing Floor 2 | Unreal Engine 3 | supports up to 3 gpus, will crash on startup if trying to run it with 4 gpus, setting up radeon software to use only 3 gpus doesn't help, solution is to disconnect the 4th gpus from the motherboard & PSU | Official Crossfire Profile | ReLive 17.3.2 | ||
Kingdoms of Amalur: Reckoning | Official Crossfire Profile | ReLive 17.3.2 | ||||
Krater | Official Crossfire Profile | ReLive 17.3.2 | ||||
Kritika Online | Official Crossfire Profile | ReLive 17.3.2 | ||||
L.A. Noire | Rockstar Advanced Game Engine (RAGE) | Official Crossfire Profile | ReLive 17.3.2 | |||
Left 4 Dead 2 | Source Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Legends of Aethereus | Official Crossfire Profile | ReLive 17.3.2 | ||||
LEGO Batman 3: Beyond Gotham | Good | Good scaling (between 25-40% then single GPU) | Use AFR Friendly at Crossfire mode. (or try different profile mode, for better result?) | Adrenalin 19.11.2 | ||
LEGO Harry Potter (1) Years 1-4 | Official Crossfire Profile | ReLive 17.3.2 | ||||
LEGO Harry Potter (2) Years 5–7 | Official Crossfire Profile | ReLive 17.3.2 | ||||
LEGO Pirates | Official Crossfire Profile | ReLive 17.3.2 | ||||
Lichdom: Battlemage | CryEngine 3 | Acceptable | Excelent scaling, noticeable microstutter | Don't change the image quality after load a save, this will give you a poor performance until you restart the game. Recommended to use the crossfire profile. | Crimson 16.11.4 | |
Loadout | Official Crossfire Profile | ReLive 17.3.2 | ||||
Lord of the Rings Online | Turbine G3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Lords of the Fallen | FLEDGE engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Lost Planet | MT Framework | Official Crossfire Profile (Dx10) | ReLive 17.3.2 | |||
Lost Planet: Extreme Condition (Colonies) | MT Framework | Official Crossfire Profile (Dx10) | ReLive 17.3.2 | |||
Lost Planet 2 | MT Framework 2.0 | Official Crossfire Profile | ReLive 17.3.2 | |||
Lost Planet 3 | Good | Minimal microstutter with all Crossfire modes (could be CPU-related) | You can use any mode, also Lost Planet 2 official profile | ReLive 17.6.2 | ||
Mad Max | Avalanche | Excellent | Excellent scalling with AFR mode | AFR friendly mode yields better performance than Default & Optimize 1x1. Flickering in map view only. | Crimson
16.6.2 | |
Mafia II | Official Crossfire Profile | ReLive 17.3.2 | ||||
Mass Effect 2 | Unreal Engine 3 | Excellent | AFR Friendly | |||
Mass Effect 3 | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Mass Effect: Andromeda | Frostbite 3 | Multi GPU can be enabled from command line using "-RenderDevice.AmdCrossfireEnable 1" | ReLive 17.3.3 | |||
Max Payne 3 | Rockstar Advanced Game Engine | Excellent | Excellent scaling, minimal microstutter | Official Crossfire Profile | ReLive 17.3.2 | |
Mechwarrior Online | CryEngine 3 | Good | Rare Microstutters, but thats probabyl the game itself.(tested with 2x RX 580s ) | Using the "Crysis2.exe" Crossfire
Profile. Radeon Relive 18.3.4 |
||
Medal of Honor (2010) | Unreal Engine 3 (SP) Frostbite 3 (MP) | Official Crossfire Profile | ReLive 17.3.2 | |||
Medal of Honor: Warfighter | Frostbite 2 | Official Crossfire Profile | ReLive 17.3.2 | |||
Medieval 2: Total War | Official Crossfire Profile | ReLive 17.3.2 | ||||
Medieval II: Total War: Kingdoms | Official Crossfire Profile | ReLive 17.3.2 | ||||
Metal Gear Solid V: Ground Zeroes | Fox Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Metal Gear Solid V: The Phantom Pain | Fox Engine | Excellent | no noticeable microstutter, see notes | capped at 60fps, removing the cap causes variable mouse speeds making the game unplayable
Effects quality at Very High may cause large framerate drops |
Crimson
16.1 | |
Metro 2033 | 4A Engine | Excellent | Excellent scaling, minimal microstutter | Official Crossfire Profile | ReLive 17.3.3 | |
Metro 2033 Redux | 4A Engine | Excellent | Excelletn scaling, minimal microstutter | Official Crossfire Profile | ReLive 17.3.3 | |
Metro Last Light | 4A Engine | Excellent | Excellent scaling, minimal microstutter | ReLive
17.3.3 | ||
Microsoft Flight | Official Crossfire Profile | ReLive 17.3.2 | ||||
Microsoft Flight Simulator X | Official Crossfire Profile | ReLive 17.3.2 | ||||
Middle-earth: Shadow of Mordor | Modified LithTech engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Minecraft | Java | Good | +20-30% on dual RX580 | AFR Friendly Mode | ReLive 19.1.1 | |
Mirror's Edge | Unreal Engine 3 | Good | CPU bound game, minimal microstutter | Capped at 60, can be removed with an ini tweak. | Crimson 16.5.2 | |
Mirror's Edge: Catalyst | Frostbite 3 | No Profile | ReLive
16.12.1 | |||
Monster Hunter World | MT Framework 2 (modified) | No Profile | Default Mode: Single GPU
AFR Friendly: Positive 80% scaling but with flickering & artifacts. Optimized: Negative 36% AFR Compatible: Negative 40% |
ReLive 18.12.1 | ||
Mount & Blade | Mount&Blade | Official Crossfire Profile | ReLive 17.3.2 | |||
Mount & Blade: Warband | Dazubo/Mount&Blade | Official Crossfire Profile | ReLive 17.3.2 | |||
Mount & Blade: With Fire & Sword | Official Crossfire Profile | ReLive 17.3.2 | ||||
Murdered: Soul Suspect | Official Crossfire Profile | ReLive 17.3.2 | ||||
Natural Selection 2 | Spark Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
NBA 2K11 | Official Crossfire Profile | ReLive 17.3.2 | ||||
NBA 2K12 | Official Crossfire Profile | ReLive 17.3.2 | ||||
NecroVisioN | Official Crossfire Profile | ReLive 17.3.2 | ||||
Need for Speed Payback (2017) | Frostbite3 | Terrible or
Poor |
Unplayable when use crossfire profile.
Negative scaling with AFR friendly mode. |
Official Crossfire Profile
Radeon Relive 18.6.1 |
||
Need for Speed (2016) | Frostbite 3 | Terrible | No scaling unless playing at a very high resolution, extremely noticeable microstutter and regular stutter as well. | Update: Problems present on 16.4.2 as well.
Update 2: Problems present on 16.5.2 as well. Update 3: Problems present on 16.7.1 as well. Update 4: Problems present on 16.7.3 as well. |
Crimson 16.7.3 | |
Need for Speed: Hot Pursuit | Official Crossfire Profile | ReLive 17.3.2 | ||||
Need for Speed: Most Wanted (2012) | Chameleon | Good | Good scaling, minimal microstutter | Capped at 60, good FPS increase, max settings except supersampling 2X(tested with 2xR9 290, 2 screens, 3840x1080)default profile cannot even launch the game, create a new game profile manually pointing to NFS13.exe, then set manually to use Need for Speed the Run profile. | Crimson 17.2.1 | |
Need for Speed: The Run | Frostbite 2 | Official Crossfire Profile | ReLive 17.3.2 | |||
Nexuiz (2012) | CryEngine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Nier: Automata | in-house | Excellent | Excellent scaling, rare microstutter, +75% FPS with 2 R9 290 CFX | Create a profile in Radeon Settings and use CFX profile of "Final Fantasy XII The Zodiac Age" or "Battlefield 1". Works well with EyeFinity too. Warmly suggested the use of FAR (mod) (set to high or medium illumination in FAR for more performance). Don't forget to turn off "Anti-Aliasing" to make Crossfire work. | ReLive 17.6.1 | |
Obduction | Unreal Engine 4 | Official Crossfire Profile | ReLive 17.3.2 | |||
Oil Rush | Unigine | Official Crossfire Profile | ReLive 17.3.2 | |||
Overwatch | In-house | Excellent | Excellent scaling, minimal microstutter | Double framerate with default profile (Tested with 2x RX480 at 1080p .
You need to turn on afr friendly mode in the crimson setting and if it keeps flickering exit the game and go back it and it should be fine but keep in mind the characters hair might have minor glitches. Edit: Disabling "Frame pacing" in Radeon driver may help with Scaling problems (tested with 2x RX 580s in 1440p and 4k , While using the Official Crossfire Profile) |
Crimson 17.2.1 | |
Paragon | Unreal Engine 4 | Poor | Negative scaling, minimal microstutter | Crimson 16.8.2 | ||
Planetside 2 | Forgelight | Unsupported | Developers stated no support for crossfire | Crimson 16.10.3 | ||
Plants Vs Zombies: Garden Warfare | Frostbite 3 | Official Crossfire Support | ReLive 17.3.2 | |||
Plants Vs Zombies: Garden Warfare 2 | Frostbite 3 | Good | Good scaling, Average microstutter | Official Crossfire Profile | ReLive 17.3.3 | |
Portal 2 | Source Engine | Official Crossfire Support | ReLive 17.3.2 | |||
Prey | CryEngine | Excellent | Official Crossfire Support | ReLive 17.3.2 | ||
Project Cars | Madness Engine | Excellent | Excellent scaling, minimal microstutter | The game actually performs really well, also allows you to change flip queue size between 1 to 4. Default "2" works really well. | Crimson 16.4.1 | |
Project Cars 2 | Madness Engine | Excellent | Excellent scaling,
no noticeable microstutter |
Official Crossfire Profile | ||
Pro Cycling Manager 2015 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Quantum Break | Northlight
(DirectX 12) |
Unsupported | Engine doesn't support multi GPU | Crimson 16.4.1 | ||
Quake IV | id Tech 4 | Official Crossfire Profile | ReLive 17.3.2 | |||
RAGE | idTech5 (OpenGL) | Unsupported | Game engine doesn't support multi-GPU | ReLive 17.3.2 | ||
Rainbow Six Siege | AnvilNext | Poor | Negative scaling, Heavy microstutter | Standard Crossfire Profile | Crimson 16.4.1 | |
Red Dead Redemption 2 | RAGE | Unsupported | Unsupported | Crashes when trying to load CFX
No official profile crashes when trying to load into main menu. I can only get on main menu. Because.... Reasons. YRMV. |
Radeon 19.11.1 | |
Red Faction: Armageddon | Geo-Mod 2.5 | Official Crossfire Profile | ReLive 17.3.2 | |||
Red Orchestra 2: Heroes of Stalingrad | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Reign of Thunder | Official Crossfire Profile | ReLive 17.3.2 | ||||
Resident Evil Remaster | Excellent | Official Crossfire Profile.
Use ESC key to skip opening cutscenes or the main menu will glitch. |
||||
Resident Evil 5 | MT Framework 1 | Official Crossfire Profile | ReLive 17.3.2 | |||
Resident Evil 6 | MT Framework 2 | Official Crossfire Profile | ReLive 17.3.2 | |||
Resident Evil 7 | RE engine | Unplayable | Not supported | ReLive
17.3.3 | ||
Rift | Gamebryo | Official Crossfire Profile | ReLive 17.3.2 | |||
Rise of Flight: The First Great Air War | Official Crossfire Profile | ReLive 17.3.2 | ||||
Rise of the Tomb Raider | Crystal Engine | Excellent (DirectX 11)
----------------- Excellent (DirectX 12) |
Excellent scaling, minimal microstutter. | DX12 performance beats DX11 in singal card but DX11 Crossfire performs noticeably better than DX12 multi-gpu. Tested with RX580 x 2 and Official Crossfire Profile.
-------------------------------------------- DX11 Crossfire with Fury X+Fury has unplayable stutter. DX12 mGPU is nearly flawless aside from intermittent stutter. |
Adrenalin 18.2.3
------------ Adrenalin 18.8.1 | |
Rise of the Triad (2013) | Unreal Engine 3 | Excellent scaling | Official Crossfire Profile | Adrenalin 18.2.3 | ||
Risen | Genome Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Risen 2: Dark Waters | Genome Engine 2 | Official Crossfire Profile | ReLive 17.3.2 | |||
Rocket League | Unreal Engine 3 | Excellent | Perfect scaling, no noticeable microstutter |
|
Crimson
15.12 | |
Rome: Total War | Official Crossfire Profile | ReLive 17.3.2 | ||||
Rugby | Official Crossfire Profile | ReLive 17.3.2 | ||||
R.U.S.E. | IRISZOOM engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Ryse: Son of Rome | CryEngine | Acceptable | Good scaling, minimal microstutter | Some shiny surfaces have a slight flicker. Game has odd vsync issues | Crimson 17.3.1 | |
Saints Row IV | CTG | Good | Minor to moderate scaling, minimal microstutter | No scaling at 1080p | Crimson 16.4.2 | |
Saints Row: The Third | Official Crossfire Profile | ReLive 17.3.2 | ||||
Sanctum | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
SCUM | Unreal Engine 4 | Good | Near perfect scaling & unnoticeable microstutter, when you're not CPU bound. | Tested with the lowest possible settings on an R9 295x2 with optimize 1x1. Game does have some visual glitches for a couple of minutes, though they will disappear after some time. | ||
Serious Sam HD: The First Encounter | Serious Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Serious Sam HD: The Second Encounter | Serious Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Serious Sam 3 | Serious Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Shadow of Mordor | LithTech Jupiter EX | Excellent | Perfect scaling with minimal microstutter | Catalyst
15.11.1 | ||
Shadow of War | Terrible | +9 FPS with 2xRX580 (4K) +14 FPS (FHD) | Crossfire padrão/ compatible | |||
Shadow of The Tomb raider | Crystal Engine | Excellent | +100%framerate, minimal microstutter,change the shadow will not happen | default dx12afr,disable vsync,the shadow turn to low or disable. | Adrenalin
19.4.1 | |
Shadow Warrior (2013) | Road Hog Engine | Official Crossfire Profile | Crimson 16.10.1 | |||
Shaun White Skateboarding | Official Crossfire Profile | ReLive 17.3.2 | ||||
Shift 2 Unleashed | Madness Engine | Terrible | Unplayable due to black lines constantly flickering on the screen | Crimson 16.1.1 | ||
Sid Meier's Civilization V | LORE | No Profile
Good when forced |
Force optimize 1x1, minimal microstutter | Good scaling at 1440p with 8x MSAA, not recommended for lower resolutions. | Crimson 16.4.1 | |
Sid Meier's Civilization VI | Excellent | DX12 mGPU almost doubles framerate on Fury X+Fury | Official Crossfire Profile | ReLive 17.3.2 | ||
Sid Meier's Civilization Beyond Earth | LORE | Good
(DirectX 11) ----------------- Unsupported (Mantle) |
CPU bound game, only scales at very high resolutions. | Crimson 16.4.1 | ||
Silent Hunter 5: Battle of the Atlantic | Official Crossfire Profile | ReLive 17.3.2 | ||||
Sin Episodes: Emergence | Source | Excellent | Official Crossfire Profile | |||
Singularity | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Sniper Elite V2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Sniper Elite 3 | Asura Engine | Excellent | Excellent scaling, minimal microstutter | ReLive 17.3.2 | ||
Sniper Elite 4 | Excellent
(DirectX 12) |
Excellent scaling, Minimal microstutter | Official Crossfire Profile | ReLive 17.2.1 | ||
Snowrunner | Unreal Engine 4 | Terrible | Shadows/environment flicker on all presets, system hangs on game exit/alt-tab | Tried 70-80% game profiles, all of them tend to crash the system, and all of them have flickering issues. Shadows can't be turned off in game settings, but maybe mods can help. | Adrenalin 19.4.1 | |
Spec Ops: The Line | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Sleeping Dogs | Excellent | Excellent scaling, minimal microstutter | Catalyst
15.10 | |||
Smite | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Splinter Cell Blacklist | Unreal Engine 2.5 | Excellent | Excellent scaling, minimal microstutter | Mouse control becomes choppy below monitor refresh rate, use V-sync or a controller.
Physics issues may be experienced below 60fps |
Catalyst
15.10 | |
Stalker: Call of Pripyat | X-ray Engine | Excellent | Yes | Frequent stutters due to poor multi threading | Crimson 16.2 | |
Stalker Clear Sky | X-ray Engine | Excellent | Yes | Frequent stutters due to poor multi threading | Crimson 16.2 | |
Starcraft 2 | In-house | Poor | Negative scaling, minimal microstutter | Game heavily reliant on single core CPU performance | Crimson 16.4.2 | |
Star Citizen | Amazon Lumberyard | Not recommended | Poor scaling because it is server client bound. | Adrenaline 20.12.1 | ||
Star Wars Battlefront | Frostbite 3 | Excellent | [In driver 17.6.2]Excellent scaling, major flickering in post-match screen; texture corruption if Afterburner/Rivatuner OSD is active (disable it in RTSS); noticeable flickering in the tunnels of Hoth map; less-than-expected performance only into the Death Star map. | Official Crossfire Profil | Crimson
17.2.1 | |
Star Wars Jedi: Fallen Order | Unreal Engine 4 | Acceptable | AFR Compatible
Some flickering in the top left corner. |
|||
Star Wars: The Old Republic | Hero Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
STEEP | AnvilNext | Unsupported | Second card showing no activity | Support for Crossfire removed in January 2019 game update | Crimson 19.9.2 | |
Strange Brigade | Asura | Excellent (Direct X12+Vulkan mGPU) | Good | Tested on 2 x 5700XT's | Radeon - 20.11.2 | |
Supreme Commander: Forged Alliance | Spring Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Syndicate (2012) | Union Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Tekken 7 | Unreal Engine 4 | Acceptable | Good scaling,
Noticeable microstutter |
Force official "Dreadnought" profile on Tekken 7.exe and TekkenGame-Win64-Shipping.exe both | ||
Test Drive: Ferrari Racing Legends | Madness Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Test Drive Unlimited 2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
The Beast Inside | Unreal Engine 4 | Good [updated] |
*Good scaling, Minimal microstutter, AFR Friendly only. | * [found the fix] After the game opened. the first, you must make resolution to "1280 x 720 - 16:9" > Apply, then > Change window from "Fullscreen" to "Windowed" > Apply, then > Change again window from "Windowed" to "Fullscreen", make sure you activate AMD Crossfire logo, the logo will appear after you Fullscreen back again, which mean Crossfire GPU is working > If the Crossfire work, you can change resolution to the original what you monitor had. ** [fix the flickering] If you got so much flickering in-game, you can change "Resolution Scale" to "75" then Apply and change again to "100", this will fix flickering. |
Adrenalin 19.11.2 | |
The Crew | Babel | Official Crossfire Profile | ReLive 17.3.2 | |||
The Elder Scrolls V: Skyrim | Creation Engine | Minimal | Game engine is CPU limited | ReLive 17.3.2 | ||
The First Templar | Official Crossfire Profile | ReLive 17.3.2 | ||||
The Forest | Unity 5 | Excellent | Excellent scaling, minimal microstutter | Only works with AFR friendly mode and V-Sync. Some flickering in inventory. | Crimson 16.12.1 | |
The Next Big Thing | Official Crossfire Profile | ReLive 17.3.2 | ||||
The Outer Worlds | Unreal Engine 4 | Unsupported | No scaling | No crossfire profile available.
Tried all modes, Second GPU is not utilized, No official profile, Possible negative scaling. |
Radeon 19.10.2 | |
The Park | Unreal Engine 4 | Official Crossfire Profile | ReLive 17.3.2 | |||
The Secret World | DreamWorld Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
The Sims Medieval | Sims 3 Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
The Talos Principle | Serious Engine 4 | Excellent
(DirectX 11) ----------------- Redundant (DirectX 9) ----------------- No Profile (OpenGL) ----------------- No support (Vulkan) |
Excellent scaling and minimal microstutter using the DX11 API | DX9 API has considerably worse performance than DX11, and is not recommended. | Crimson 16.4.2 | |
Thief (2014) | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Titanfall | Source Engine | Excellent | Excellent scaling, minimal microstutter
(May need to change .exe name to Portal 2) |
Crimson
15.12 | ||
Titanfall 2 | Source Engine | Good | Good scaling.
Terrible stutter (occasional) |
Official Crossfire Profile | Relive
17.3.3 | |
Tomb Raider (2013) | Crystal Engine | Excellent | Excellent scaling, minimal microstutter | Crimson
16.1 | ||
Tom Clancy's Ghost Recon: Future Soldier | YETI | Official Crossfire Profile | ReLive 17.3.2 | |||
Tom Clancy's Ghost Recon: Wildlands | AnvilNext | Official Crossfire Profile | ReLive 17.3.1 | |||
Tom Clancy's H.A.W.X | Official Crossfire Profile | ReLive 17.3.2 | ||||
Tom Clancy's H.A.W.X 2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Tom Clancy's Splinter Cell: Blacklist | Unreal Engine 2.5 | Official Crossfire Profile | ReLive 17.3.2 | |||
Tom Clancy's Splinter Cell: Conviction | Unreal Engine 2.5 | Official Crossfire Profile | ReLive 17.3.2 | |||
Torchlight 2 | OGRE | Official Crossfire Profile | ReLive 17.3.2 | |||
Total War: Attila | Warscape | Official Crossfire Profile | ReLive 17.3.2 | |||
Total War: Rome 2 | Warscape | Official Crossfire Profile | ReLive 17.3.2 | |||
Total War: Shogun 2 | Warscape | Excellent* | Excellent scaling, minimal microstutter | *Scales well as long as GPU bound, MSAA recommended | Crimson 16.4.1 | |
Total War: Warhammer | Warscape (64bit edition) | Official Crossfire Profile for Dx11. Dx12 Multi-GPU requires special settings | ReLive 17.3.2 | |||
The Witcher 2: Assassin of Kings | Red Engine 2 | Excellent | Excellent scaling, minimal microstutter | Ubersampling stays extremely performance intensive even on Crossfire. Towns are CPU bound. | Crimson
16.1 | |
The Witcher 3: Wild Hunt | Red Engine 3 | Acceptable | Good Scaling
Average microstutter |
Extreme flickering on textures 50/50 of the time when loading save. Pre-rendered cut-scenes have awful microsutter (19.5.1) | ReLive
17.3.3 | |
theHunter: Call of the Wild™ | Apex Engine | Good | Good scaling, Trails seems to flicker. | Set shadows to High to remove shadow flickering | ReLive
18.7.1 | |
Trackmania 2 | Official Crossfire Profile | ReLive 17.3.2 | ||||
Trackmania (2020) | Poor | AMD Crossfire mode:
-AFR friendly: Good scaling but extreme flickering, unplayable. -Otimized 1x1 and AFR compatible: 1/2 frame rate, and stuttering. |
No official support. Tested with high and minimum settings. | 21.4.1 | ||
Tribes: Ascend | Official Crossfire Profile | ReLive 17.3.2 | ||||
Tron: Evolution | Unreal Engine 3 | Official Crossfire Profile | ReLive 17.3.2 | |||
Two Worlds 2 | Grace | Official Crossfire Profile | ReLive 17.3.2 | |||
XCOM
Enemy Unknown |
Unreal Engine 3 | Good* | Undemanding game, minimal microstutter | *Negative scaling at 1080p, try higher resolutions | Crimson 16.3.1 | |
XCOM 2 | Unreal Engine 3 | Excellent | Excellent scaling, minimal microstutter | Performance problems related to the game itself. | Crimson 16.4.1 | |
War Inc. Battlezone | Official Crossfire Profile | ReLive 17.3.2 | ||||
War of the Roses | Bitsquid | Official Crossfire Profile | ReLive 17.3.2 | |||
Warframe | Evolution | Official Crossfire Profile | ReLive 17.3.2 | |||
Wargame: European Escalation | IRISZOOM V2 | Official Crossfire Profile | ReLive 17.3.2 | |||
Wargame: AirLand Battle | IRISZOOM V3 | Excellent | Use wargame.exe Profile | |||
Wargame: Red Dragon | IRISZOOM V4 | Excellent | Use wargame.exe Profile | |||
Warhammer: Vermantide 2 | Autodesk Stingray | Average | Current drivers/latest game update give extreme ghosting and mild flickering. | Official Crossfire Profile | ||
Warhammer 40,000: Space Marine | Phoenix Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Watch_Dogs | Disrupt Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
Watch_Dogs 2 | Disrupt Engine | Excellent | 60%~90% scaling,no noticable microstutter
Turn off V-sync in the game and use the V-sync option in AMD settings, to scale properly. 1080p Ultra 290X avg 40fps -> avg 60~70fps |
Official Crossfire Profile | ReLive 17.3.2 | |
Wildstar | proprietary | Official Crossfire Profile | ReLive 17.3.2 | |||
Wolfenstein: The New Order | idTech5 (OpenGL) | Unsupported | Game engine issue | Catalyst
15.11.1 | ||
World in Conflict | MassTech Game Engine | Official Crossfire Profile | ReLive 17.3.2 | |||
World of Tanks | BigWorld | Poor | Minor to moderate scaling, minimal microstutter | Disable any FXAA or TSSAA (both cause negative scaling). | ReLive 17.3.2 | |
World of Warcraft | ||||||
Wolfenstein: Youngblood | Official Crossfire Profile | |||||
Zombie Army 4: Dead War | Asura | Excellent (Direct X12+Vulkan mGPU) | Good scaling | Tested on 2 x 5700XT's | Radeon - 20.11.2 |
All games with steam work